The gameplay loop consists of finding items, unlocking a new area of the mansion, then occasionally sneaking around an enemy. The main focuses of the gameplay are exploration and stealth. I thought this mechanic was interesting at first, but after a while, it became slightly annoying to use and hard to follow. You also have the ability to listen for a heartbeat that leads you to the objective, this is done by holding your hand out and feeling where the heartbeat is leading you. As for abilities, you have force-like powers that allow you to flick items towards you, and move heavy objects around. Though this flashlight constantly needs to be recharged with something called Pathos pathos can be found by picking up snapshots lying around the mansion, or by activating a new save point. Luckily this flashlight can also be used as a weapon to stun enemies with a flash. On top of the camera you’re also equipped with a flashlight, and like with all horror games, it’s not able to light up more than 2 feet away from you. First is your trusty camera, which is what allows you to view previous moments in time, throughout the game you’ll see shards that you can take snapshots of to activate these moments. I had a great time with the story, there’s plenty of mystery and suspense, as well as some unexpected twists, and nice voice-acting.Īs this ghost, you have a few items and abilities at your disposal. Throughout the game, you’ll explore this huge property as you view moments that lead up to your death. You play as a cameraman named Ed, who’s stuck as some sort of ghost inside the place of your death, the Barclay Mansion. Wraith The Oblivion – Afterlife is a story-driven horror game that’s about uncovering how you died after a series of strange events and a seance. So now that I’ve played through the game, is Wraith The Oblivion – Afterlife any good? And while I’m a few months late in reviewing this game, I still had an interest in trying it out, as I wanted to see what Fast Travel had been working on for the past few years. I gained a lot of faith in them through their first game Apex Construct, and I also enjoyed their short but sweet Curious Tale of the Stolen Pets game. This is a title created by one of my favorite PSVR developers, Fast Travel Games. PSVR developers have really been able to push this headset to its limits, and while I’m very excited for PSVR2, I think there are still a handful of games this headset has to offer, with one of those games being Wraith The Oblivion – Afterlife. Gone are the days of dealing with only short experiences, forced comfort options, and a lack of good button layouts. If you miss reading a note, which I’ve done several times when accidentally dropping said item, you’ll be able to review what you’ve missed there.Now that we’re nearing the end of this PSVR’s lifespan, I feel like we’re really seeing some of the best games the headset has to offer. It’s handy to go back from time to time, especially since there’s no real inventory system. Here you’ll be able to reread and learn more about the various characters and spectres that we know or will be dealing with. The one nice thing about the save spots is you’ll be able to access a room that brings you to a place where all of the notes and objects you’ve found throughout the game are located. And if you haven’t saved recently, then it can be a bit exhausting to backtrack to redo what you’ve done. You’ll have to find save spots in certain areas as there isn’t an autosave function, and with so many fetch quests, it can be frustrating to grab a few items only to die. The checkpoint system can also be a bit exhausting. Opening and closing doors also seemed a bit clunky, but eventually, I got used to it. And if you’re like me, then your corpus (health) will already be at medium by this point. Kind of like how the game tells you to creep around spectres after you’ve encountered your first one. It’s a pretty important feature to know about. When I received the flashlight, there wasn’t any indication of what the flash mechanic did but stated that the function was there. As mentioned earlier, the flashlight you get is paired with a flash mechanic used to stun your enemy. Maybe there aren’t any puzzles to have players focus on stealth, but I would have liked to have had an added challenge to the gameplay. Aside from one in the basement, which really doesn’t require much problem-solving, there’s not much here. As Wraith is made up of mostly fetch quests that have you proceeding through the mansion while doing a fair bit of backtracking, I was a bit surprised to see there weren’t many puzzles included. One of the few things I was a bit disappointed with was the lack of puzzles.
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